On the top of our minds right now are a range of spinning topics where the common denominator is that we want to contribute to the ongoing discussion via real-life cases – and monetize as products and services. Curiosity is a blessing, and it’s a curse – and talk without action is noise.

A list of things and areas that interest us is provided here:
- Digital Capitalism: Business models and methods for conducting business in the digital sphere that would have been unthinkable in previous non-digital economies are now the norm, however, human nature is by and large unchanged.
- The Digital (R)evolution: Monkeys, men, and machines and the drivers behind the general ‘enshittification’ of digital products and services.
- Antimicrobial Resistance: The eternal cat vs. mouse game between pathogens and drugs. The ability to fight infections is the foundation for many marvelous modern medical achievements – but with little market incentives to build a better cat.
- Resilient Supply Chains: From drones to drugs. Wars (and wars on drugs) have created extremely robust – legal and illegal – supplier networks from physical components to monetary transfers worth studying.
- Fulfillment: When GPS emerged, humans’ ability—honed over thousands of years—to navigate and read maps quickly deteriorated. When work became less physical, people began to exercise in their spare time. Now, with large language models taking over the highly paid but often repetitive tasks found in the old legacy professions such as law, finance, and accounting, what will those smart people do in their spare time?
- Bureaucracies: What is the optimal size of an administrative function, and when – and at what size – do they begin to destroy more value for individual citizens than they create for them?
- Sustainability in Business: How business systems, designed for endless and free externalities (as economists say), can be (re)designed to face a dynamic future with finite resources.
- Gamification: It´s fun to play, compete and collaborate. Gamification of serious subjects is a great way to communicate and show the impact of individual and collective actions (or lack of action). For us, it´s simply Woodstock!
- Mono- & Multisensorial stimulation protocols: In short: What makes your brain tick and what we can do to control it? We explore the Venn-diagrammed areas of physics, physiology and chemistry. Breathing, light, sound, aromas…
- Dopamine-driven behavioral change: Exploring how gamification, gratification and personal and economic gains (and losses) may make the world a more pleasant habitat.
- Innovation & Regulation: Nowadays, in may parts of the Western World, the discussions in previous centuries about the relationship between Church & State has been transformed into a discussion on the dynamics between Innovation & Regulation. Innovation is required to tackle major challenges such as climate change, biodiversity depletion, resource scarcity, demographics (human population growth, ageing/young population) whereas Regulations are needed to create boundaries related to ethics, safety, data exploitation, value creation and so forth.
- Individual Freedom & The Common Good: An ongoing discussion in a world where soon (estimates say) up to 10 billion people have to live in some sort of co-existence (or no existence).
- Intellectual Property Rights: When AI-tools create patent application but are not allowed to file for them, only to evaluate them, based on already filed patent applications.
- Resource Scarcity: Do we have what we need?
- A Life Worth Living: Quality of life and assisted death. Moving beyond the present boundaries of life and death and the decision processed related to these.
More topics will most certainly be added in the future, and some of the topics will undoubtedly lose their relevance (for society, or, for us, at least).